Saralysis

Saralysis builds tension that fuels critical thinking, time management, and a lingering fear of the unknown. The game's unique narrative puts you in the shoes of a child confronting their nightmare—an experience that taps into a familiar fear we’ve all felt.

My role: UI/UX Designer, Graphic Designer, Character & Visual Designer, and Game Designer


You close your eyes, slipping into sleep—but something is wrong. The air feels heavy, the silence too loud. Deep down, you know you have to wake up… before it's too late.

You close your eyes, slipping into sleep—but something is wrong. The air feels heavy, the silence too loud. Deep down, you know you have to wake up… before it's too late.



"Please wake up, please wake up, please wake up!!!" But the voice fades into silence. "There’s no escape... you know you have to find your way out." The darkness tightens around you...

"Please wake up, please wake up, please wake up!!!" But the voice fades into silence. "There’s no escape... you know you have to find your way out." The darkness tightens around you...

About The Game

The game starts with a comforting goodnight kiss from your mom before you drift into sleep. But something’s wrong—the room turns cold, and you realize you’re trapped in a nightmare. Desperately whispering, "Please wake up," you search for pieces of family photos that might help you escape, all while avoiding the monster lurking under your bed. With urgency building, you solve puzzles as the nightmare closes in. Finally, you unlock the door, but the ending leaves you wondering—did you truly wake up? You clutch a locket, a symbol of love that helped you survive the night.

Co- Designers: Harley Jiang & Sophia Harms

Date: June 2024

Game Design Document